The Art of Game Design: A Book of Lenses is a game design textbook by Jesse Schell.
(The Art of Game Design: A Book of Lenses by Jesse Schell, Carnegie Mellon University, 2008. Page 179, Book Page 150)
Lens
- Essential Experience
- Surprise
- Fun
- Curiosity
- Endogenous Value
- Problem-Solving
- Elemental Tetrad
- Holographic Design
- Unification
- Resonance
- Infinite Inspiration
- Problem Statement
- Eight Filters
- Risk Mitigation
- Toy
- Player
- Pleasure
- Flow
- Needs
- Judgment
- Functional Space
- Dynamic State
- Emergence
- Action
- Goals
- Rules
(The Art of Game Design: A Book of Lenses by Jesse Schell, Carnegie Mellon University, 2008. Page 21, 26-27, 30, 32, 37, 43, 46, 53, 56, 59-60, 62, 78-79, 86, 90-91, 106, 112, 122, 127, 128, 135, 140, 143-144, 149-150)
Topics
Chapter Ten: Some Elements are Game Mechanics
- Attribute
- Game Mechanic
- Game Theory
- Hierarchy of Knowers
- Object
- Space
- State Diagram, State Transition Diagram